I'm an AIE Melbourne graduate Game Designer, currently working at Big Ant Studios. I specialise in UI implementation, and I'm knowledgeable in UI and UX Design for games.
Right now I work with Noesis, using the WPF system, spending my days writing xaml files and working with talented artists to visually implement their designs effectively and functionally in game, complete with animations and visual theming. I love my work, but I'm always open to expanding my skills and learning as many new things as I can!
I've grown up with a lot of different creative interests - graphic design, art, creative writing, mapmaking, worldbuilding, music & audio to name a few - but only started putting them into games in the past few years. I've built up many skills throughout schooling and hobbies, and putting them into games is a new challenge that I look forward to every single day. Learning skills outside of games has given me what I feel to be a unique perspective to contribute to the teams I've worked with in the past few years making games, and I can't wait to work on more projects and expand my skills even further.
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